New Level - Stinky's Paradox

Post, download, and discuss custom levels for Return To Wonderland.
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Sammy_P
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New Level - Stinky's Paradox

Post by Sammy_P » Thu Aug 16, 2012 9:37 pm

Enjoy my amazing comeback!

(SAMMYP17)
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Amnon
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Post by Amnon » Fri Aug 17, 2012 2:14 am

Thanks for the fun!
Chip
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Post by Chip » Fri Aug 17, 2012 5:32 pm

Hi Sammy P
Made it home... :D
...with a little help from a friend. :wink:

Thanks for the new level.
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Sammy_P
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Post by Sammy_P » Fri Aug 17, 2012 8:34 pm

Thanks! I hope to get more inspiration for more Amadeus!-styled levels.
Muzozavr
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Post by Muzozavr » Sat Aug 18, 2012 11:28 pm

Two little secrets, eh?

The key to being "in style" of Amadeus!/Mark is misdirection, really.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amadeus!
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Post by Amadeus! » Sun Aug 19, 2012 4:06 am

Sammy_P wrote:Thanks! I hope to get more inspiration for more Amadeus!-styled levels.
I'm happy you are back Sammy_P :D
What an honor to be an inspiration! 8)
I was quite entertained by your little paradox. :)
Deceptively small, but creative and tricky!
Muzozavr wrote:Two little secrets, eh? The key to being "in style" of Amadeus!/Mark is misdirection, really.
So what is the second secret?
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tyteen4a03
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Post by tyteen4a03 » Sun Aug 19, 2012 6:27 am

I haven't really played levels for a long time... and I'd say surprises are hidden everywhere. :wink:

Thanks for the fun!
and the duck went moo

Beep bloop
Muzozavr
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Post by Muzozavr » Sun Aug 19, 2012 11:07 am

For fear of spoilers I have to be vague:

The first secret you have to find, but the second secret enters the level automagically as soon as you get to a certain point. :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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tyteen4a03
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Post by tyteen4a03 » Sun Aug 19, 2012 11:16 am

Muzozavr wrote:For fear of spoilers I have to be vague:

The first secret you have to find, but the second secret enters the level automagically as soon as you get to a certain point. :wink:
You always know a friend's near you. :wink:
and the duck went moo

Beep bloop
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Amadeus!
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Post by Amadeus! » Sun Aug 19, 2012 11:55 am

Muzozavr wrote:For fear of spoilers I have to be vague:
I finished the level. I thought your "secret" had something to do with my style. Misdirection and ... ?
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Sammy_P
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Post by Sammy_P » Sun Aug 19, 2012 12:47 pm

actually, i don't know how i got inspiration for this level now.
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doodlebug
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Stinkys Paradox

Post by doodlebug » Sun Aug 19, 2012 2:32 pm

Thanks for the fun easy level.

Annie
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Post by Muzozavr » Sun Aug 19, 2012 2:48 pm

Amadeus! wrote:
Muzozavr wrote:For fear of spoilers I have to be vague:
I finished the level. I thought your "secret" had something to do with my style. Misdirection and ... ?
I understand now. It would probably be misdirection and multi-usage of objects and places. How many of your levels require the player to use certain objects over and over again, in different ways? :wink: It allows you to pack big puzzles into small spaces. Plus, the player must think about the whole level at once. Room-based approach usually doesn't work.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Amadeus!
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Post by Amadeus! » Sun Aug 19, 2012 8:53 pm

Muzozavr wrote:many of your levels require the player to use certain objects over and over again, in different ways? It allows you to pack big puzzles into small spaces. Plus, the player must think about the whole level at once. Room-based approach usually doesn't work.
I really didn't know I did all that. :shock:
Guess you know me better than I do. :lol:
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yot yot5
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Post by yot yot5 » Mon Aug 20, 2012 9:05 am

I just completed this. It was good fun! :)
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