
MineCraft
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
I was working on my Runescape project that I haven't been talking about for a while. At the 1.2 update, when I converted the flatgrass runescape map to anvil. It crashed. Then I used a program that converts worlds to anvil without crashing. It worked but the shading in the world was messed up. And then I was thinking about using a biome editing program to make the map 20% more cooler. But there was a large glass ceiling in the sky that I can't seem to get rid of. So I start over
, this time I'll make it better and I'll use Biome Painter.
I'll show you my work on the better version of my runescape project. It has the HD texture LB Photo Realism which I like. I'll post it on deviantart if I feel like it. I'm going to work on the crafting guild and Melzar's Maze next.
I'll have fun working on the Polypore dungeon for 127 years once I get there

I'll show you my work on the better version of my runescape project. It has the HD texture LB Photo Realism which I like. I'll post it on deviantart if I feel like it. I'm going to work on the crafting guild and Melzar's Maze next.
I'll have fun working on the Polypore dungeon for 127 years once I get there
- Attachments
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- Lumbridge
- 2012-07-16_18.19.16.png (704.72 KiB) Viewed 4255 times
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- Lumbridge Swamp (the color is different because I'm using my summer biome mod for this time of year)
- 2012-08-19_18.18.26.png (332.92 KiB) Viewed 4255 times
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- Draynor Village
- 2012-08-19_18.18.55.png (559.31 KiB) Viewed 4255 times
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- Wizards Tower, Tutorial Island farther off
- 2012-08-19_18.18.15.png (337.89 KiB) Viewed 4255 times
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- Port Sarim
- 2012-08-19_18.19.32.png (568.53 KiB) Viewed 4255 times
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
New snapshot:
Added item frames
Crafted like a painting but with leather instead of wool
Added Cobblestone Walls and Mossy Cobblestone Walls
Added Flower pot
Crafted the same way as a bucket, but with Bricks
Added new Full-screen toggle to the Video settings
Added new use Vsync toggle in the Video settings
Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned by crafting an Empty Map with an already-filled-in map.
Stairs now auto-arrange into corners. This is a test and may change based on feedback
Mobs (and all other entities) can travel through portals
Leather clothes can be dyed
The default Un-Dyed Leather Color has changed
You can right-click a full cauldron with dyed armor to remove dye
Tamed Wolves' collars can be dyed
Removed the “Work in Progress block” from the creative menu
Added two new crops (carrots and potatoes) and associated items
Carrots, Potato, Baked Potato, Poisonous Potato, Golden Carrot
Carrots and Potatoes can be planted in tilled soil
Zombies have a chance to drop a Carrots and Potatoes
Skeleton and Zombie Rare Mob Drops have limited durability
F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
F3+H will toggle detailed item descriptions (also for debugging)
Added arrow-sensitive wooden buttons
The particle effect when a trade with a Villager has been successful has changed
Trapdoors can be placed in top-most position (based on cross-hair aim)
New mob added called a Wither, details unknown (based on new skin in /mobs/ folder in minecraft.jar)
Added Potion of Invisibility.
Mobs do not attack you until you bump into them.
Fire spreads differently based on difficulty
Potion of Night Vision is brewed by adding a Golden Carrot to a Awkward Potion.
Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision
Potion also hides the nametag
The Wither seems to be a boss, so WOAHHH
Added item frames
Crafted like a painting but with leather instead of wool
Added Cobblestone Walls and Mossy Cobblestone Walls
Added Flower pot
Crafted the same way as a bucket, but with Bricks
Added new Full-screen toggle to the Video settings
Added new use Vsync toggle in the Video settings
Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned by crafting an Empty Map with an already-filled-in map.
Stairs now auto-arrange into corners. This is a test and may change based on feedback
Mobs (and all other entities) can travel through portals
Leather clothes can be dyed
The default Un-Dyed Leather Color has changed
You can right-click a full cauldron with dyed armor to remove dye
Tamed Wolves' collars can be dyed
Removed the “Work in Progress block” from the creative menu
Added two new crops (carrots and potatoes) and associated items
Carrots, Potato, Baked Potato, Poisonous Potato, Golden Carrot
Carrots and Potatoes can be planted in tilled soil
Zombies have a chance to drop a Carrots and Potatoes
Skeleton and Zombie Rare Mob Drops have limited durability
F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
F3+H will toggle detailed item descriptions (also for debugging)
Added arrow-sensitive wooden buttons
The particle effect when a trade with a Villager has been successful has changed
Trapdoors can be placed in top-most position (based on cross-hair aim)
New mob added called a Wither, details unknown (based on new skin in /mobs/ folder in minecraft.jar)
Added Potion of Invisibility.
Mobs do not attack you until you bump into them.
Fire spreads differently based on difficulty
Potion of Night Vision is brewed by adding a Golden Carrot to a Awkward Potion.
Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision
Potion also hides the nametag
The Wither seems to be a boss, so WOAHHH
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- tyteen4a03
- Rainbow AllStar
- Posts: 4386
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
I have an idea for an item for an update or mod. It's a grappling hook which acts like a fishing rod except it will drag you to out-of-reach places where you shoot at. It can be different materials like pickaxes, shovels, etc.
the recipe for the grappling hook
A - string
B - wood, stone, iron ingot, gold ingot, or diamond
the recipe for the grappling hook
A - string
B - wood, stone, iron ingot, gold ingot, or diamond
Code: Select all
-A-
BAB
-B-
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
Me playing Minecraft now:
1. Die
2. Look for the spot where I died to get my items back
3. Get lost and give up
4. Look for my house
5. Repeat.
I'm considering ragequitting this map and starting over, not that a new map would be more hospitable.
1. Die
2. Look for the spot where I died to get my items back
3. Get lost and give up
4. Look for my house
5. Repeat.
I'm considering ragequitting this map and starting over, not that a new map would be more hospitable.
i should change my signature to be rude to people who hate pictures of valves
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm