MineCraft

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Technos72
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Post by Technos72 » Thu Aug 16, 2012 7:50 pm

Invisibility and ability to hang stuff on walls?

Image
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Derp
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Post by Derp » Thu Aug 16, 2012 7:59 pm

StinkerSquad01 wrote:Image
ITS A GENIE
C.H.A.D - Cute Huge And Deadly!
ISAAAAAAAAAAAAAAAAC! *Stomps*
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boywhoflies
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Post by boywhoflies » Thu Aug 16, 2012 8:11 pm

YAY MORE RETURNED POTIONS
Also, hanging stuff on walls is wonderful.
Mr. Robot never dies! :D

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StinkerSquad01
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Post by StinkerSquad01 » Thu Aug 16, 2012 10:11 pm

:S
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StinkerSquad01
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Post by StinkerSquad01 » Fri Aug 17, 2012 11:51 pm

More update crap:

Stone walls:
Image
More frame pics:
Image
Image
Image
DYES!! (they hid this one pretty well):
Image
There are flowerpots too, but I couldn't find the pic.
eee226
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Post by eee226 » Sat Aug 18, 2012 12:33 am

:o Now they must add fish, the planned mob.
sometimes, kiwis have to die
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Technos72
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Post by Technos72 » Sat Aug 18, 2012 12:35 am

DO WANT
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StinkerSquad01
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Post by StinkerSquad01 » Sat Aug 18, 2012 4:45 am

Found it:
Image
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boywhoflies
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Post by boywhoflies » Sat Aug 18, 2012 4:35 pm

StinkerSquad01 wrote:More update crap:

*pics here*
This is so freaking awesome. :D
Mr. Robot never dies! :D

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Technos72
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Post by Technos72 » Mon Aug 20, 2012 6:08 pm

I was working on my Runescape project that I haven't been talking about for a while. At the 1.2 update, when I converted the flatgrass runescape map to anvil. It crashed. Then I used a program that converts worlds to anvil without crashing. It worked but the shading in the world was messed up. And then I was thinking about using a biome editing program to make the map 20% more cooler. But there was a large glass ceiling in the sky that I can't seem to get rid of. So I start over :evil: , this time I'll make it better and I'll use Biome Painter.

I'll show you my work on the better version of my runescape project. It has the HD texture LB Photo Realism which I like. I'll post it on deviantart if I feel like it. I'm going to work on the crafting guild and Melzar's Maze next.

I'll have fun working on the Polypore dungeon for 127 years once I get there
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2012-07-16_18.19.16.png
Lumbridge
2012-07-16_18.19.16.png (704.72 KiB) Viewed 4270 times
2012-08-19_18.18.26.png
Lumbridge Swamp (the color is different because I'm using my summer biome mod for this time of year)
2012-08-19_18.18.26.png (332.92 KiB) Viewed 4270 times
2012-08-19_18.18.55.png
Draynor Village
2012-08-19_18.18.55.png (559.31 KiB) Viewed 4270 times
2012-08-19_18.18.15.png
Wizards Tower, Tutorial Island farther off
2012-08-19_18.18.15.png (337.89 KiB) Viewed 4270 times
2012-08-19_18.19.32.png
Port Sarim
2012-08-19_18.19.32.png (568.53 KiB) Viewed 4270 times
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Sammy_Bro
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Post by Sammy_Bro » Tue Aug 21, 2012 3:57 am

StinkerSquad01 wrote:Found it:
Image
Just so you know, Sammy_P found it first, but said "I'll wait for SS01 to post it."
:D
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StinkerSquad01
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Post by StinkerSquad01 » Tue Aug 21, 2012 4:10 am

:|
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Monofly
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Post by Monofly » Thu Aug 23, 2012 3:51 pm

What will happen if I mix 3 villagers? This of course!
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Colourful_Villager.jpg
Nice clothes back there!
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boywhoflies
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Post by boywhoflies » Thu Aug 23, 2012 8:12 pm

New snapshot:

Added item frames
Crafted like a painting but with leather instead of wool
Added Cobblestone Walls and Mossy Cobblestone Walls
Added Flower pot
Crafted the same way as a bucket, but with Bricks
Added new Full-screen toggle to the Video settings
Added new use Vsync toggle in the Video settings
Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned by crafting an Empty Map with an already-filled-in map.
Stairs now auto-arrange into corners. This is a test and may change based on feedback
Mobs (and all other entities) can travel through portals
Leather clothes can be dyed
The default Un-Dyed Leather Color has changed
You can right-click a full cauldron with dyed armor to remove dye
Tamed Wolves' collars can be dyed
Removed the “Work in Progress block” from the creative menu
Added two new crops (carrots and potatoes) and associated items
Carrots, Potato, Baked Potato, Poisonous Potato, Golden Carrot
Carrots and Potatoes can be planted in tilled soil
Zombies have a chance to drop a Carrots and Potatoes
Skeleton and Zombie Rare Mob Drops have limited durability
F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
F3+H will toggle detailed item descriptions (also for debugging)
Added arrow-sensitive wooden buttons
The particle effect when a trade with a Villager has been successful has changed
Trapdoors can be placed in top-most position (based on cross-hair aim)
New mob added called a Wither, details unknown (based on new skin in /mobs/ folder in minecraft.jar)
Added Potion of Invisibility.
Mobs do not attack you until you bump into them.
Fire spreads differently based on difficulty
Potion of Night Vision is brewed by adding a Golden Carrot to a Awkward Potion.
Potion of Invisibility is brewed by adding a Fermented Spider Eye to a Potion of Night Vision
Potion also hides the nametag

The Wither seems to be a boss, so WOAHHH
Mr. Robot never dies! :D

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StinkerSquad01
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Post by StinkerSquad01 » Thu Aug 23, 2012 11:46 pm

periwinkle
Image
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tyteen4a03
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Post by tyteen4a03 » Fri Aug 24, 2012 1:21 am

and the duck went moo

Beep bloop
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Nobody
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Post by Nobody » Fri Aug 24, 2012 1:58 am

Blah, I just lost all my tools and armor getting lost and accidentally falling too far. No idea where they are now.
i should change my signature to be rude to people who hate pictures of valves
eee226
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Post by eee226 » Fri Aug 24, 2012 7:14 pm

Yay! Now we will never be cold at night :D!
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2012-08-24_14.41.10.png
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sometimes, kiwis have to die
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StinkerSquad01
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Post by StinkerSquad01 » Fri Aug 24, 2012 9:31 pm

map of maps
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Technos72
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Post by Technos72 » Fri Aug 24, 2012 11:23 pm

Have maps gotten smaller?
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StinkerSquad01
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Post by StinkerSquad01 » Sat Aug 25, 2012 12:25 am

Yeah, they are more close up, I think it looks really good, since it's more detailed.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Aug 25, 2012 6:03 am

invisi-ender
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eee226
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Post by eee226 » Sat Aug 25, 2012 2:50 pm

StinkerSquad01 wrote:invisi-ender
Image
Now it looks MORE like a ninja
sometimes, kiwis have to die
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Technos72
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Post by Technos72 » Mon Aug 27, 2012 3:11 am

I have an idea for an item for an update or mod. It's a grappling hook which acts like a fishing rod except it will drag you to out-of-reach places where you shoot at. It can be different materials like pickaxes, shovels, etc.

the recipe for the grappling hook

A - string
B - wood, stone, iron ingot, gold ingot, or diamond

Code: Select all

-A-
BAB
-B-
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StinkerSquad01
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Post by StinkerSquad01 » Mon Aug 27, 2012 3:14 am

There are already a bunch of grappling hook mods.
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Technos72
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Post by Technos72 » Mon Aug 27, 2012 3:24 am

Oh christ...

Also, I checked out the wither boss. It looks like this
Image

I think it's supposed to attack not just you but good npc's too. The worst part about it is it can eat holes through blocks. Now everyones scared of a three-headed mob that will destroy their home and cause chaos in their world
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Nobody
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Post by Nobody » Mon Aug 27, 2012 3:48 am

Me playing Minecraft now:

1. Die
2. Look for the spot where I died to get my items back
3. Get lost and give up
4. Look for my house
5. Repeat.

I'm considering ragequitting this map and starting over, not that a new map would be more hospitable.
i should change my signature to be rude to people who hate pictures of valves
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boywhoflies
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Post by boywhoflies » Mon Aug 27, 2012 3:53 am

Write down coordinates for your house.
Mr. Robot never dies! :D

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boywhoflies
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Post by boywhoflies » Tue Aug 28, 2012 12:54 pm

Jeb has given us some pictures.

Image
Image
Mr. Robot never dies! :D

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Technos72
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Post by Technos72 » Tue Aug 28, 2012 3:11 pm

Aha skull decorations. That's cool
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