Post Pictures and Progress of In-Progress Adventures Here

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llarson
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Post by llarson » Wed Jan 02, 2013 3:17 am

THE LAST POST FOREVER!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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LexieTheFox
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Post by LexieTheFox » Wed Jan 02, 2013 4:03 am

StinkerSquad01 wrote:MUSHROOM GEMS?

Image
O_O You must.. You must.. HOW DID YOU GET THOSE? I must have them! I MUST
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StinkerSquad01
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Post by StinkerSquad01 » Wed Jan 02, 2013 4:24 am

Made them myself. :wink:
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llarson
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Post by llarson » Wed Jan 02, 2013 4:31 am

This gives me another idea that's somewhat rip-offy but is very good. COIN MUSHROOMS!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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StinkerSquad01
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Post by StinkerSquad01 » Wed Jan 02, 2013 4:32 am

I was thinking of that so I could use tollgates.
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llarson
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Post by llarson » Wed Jan 02, 2013 5:32 am

StinkerSquad01 wrote:I was thinking of that so I could use tollgates.
It gives me an idea for a trilogy where a mushroom bank plans to take over wonderland by spamming a bunch of tollgates for mushrooms XD. They also replace coins with mushrooms. Would you mind if I use this idea ?
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
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LexieTheFox
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Post by LexieTheFox » Wed Jan 02, 2013 9:36 am

Edit: removed post. Found out he already posted the wop in the request friend. Nevermind! ^_^
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dig 222
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Post by dig 222 » Wed Jan 02, 2013 10:09 am

It should play a sound effect like this: OM NOM NOM
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Blazeknight
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Post by Blazeknight » Thu Jan 03, 2013 4:54 am

For my WA hub, it features an ice cold island journey to find {not decided what}
Last edited by Blazeknight on Thu Jan 03, 2013 2:37 pm, edited 1 time in total.
Happy to Help!

Check out my works @ http://quaziiquce.webs.com
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TheThaumaturge
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Post by TheThaumaturge » Thu Jan 03, 2013 6:00 am

Looking good, Blaze! I, being so obsessive with scenery, think that it looks pretty nice! :)
Into The Rainbow!

Next Adventure: The Federation: 0%

Gentleman Scientist Supreme.

Image
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LexieTheFox
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Post by LexieTheFox » Thu Jan 03, 2013 7:12 am

I return. With Fives pictures from Troll the Troll Lord!
May you examine them and be very happy, friends.
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StinkerSquad01
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Post by StinkerSquad01 » Thu Jan 03, 2013 7:40 am

I think I'm going to scrap the thing with the mushrooms and work on something else. The wops are up for free use.
I'll start work on "The Infallible Barrel Contraption" tomorrow. :twisted:
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dig 222
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Post by dig 222 » Thu Jan 03, 2013 1:20 pm

screenshot bleh
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Blazeknight
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Post by Blazeknight » Thu Jan 03, 2013 3:04 pm

My next adventure will be a ghost house with full of weird and spooky mechanisms and scary things. I thought of this idea based on Mario ghost houses and also on the comments received for the first adventure. A little change in style should do the trick for me.
Happy to Help!

Check out my works @ http://quaziiquce.webs.com
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boh123321
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Post by boh123321 » Thu Jan 03, 2013 4:42 pm

Ugh, going to scrap up my previous adventure and start a new one.

That other one was getting boring and hard with the mofi elements.
no
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Nobody
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Post by Nobody » Fri Jan 04, 2013 2:26 am

WONDERMAN

Do you have enough room on your C disk to make a folder called WA Editor v096 and put a folder called Custom inside? You know, for loopholes?
i should change my signature to be rude to people who hate pictures of valves
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Sammy_P
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Post by Sammy_P » Fri Jan 04, 2013 2:29 am

Blazeknight wrote:For my WA hub, it features an ice cold island journey to find {not decided what}


*snip*
hi drago
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Wonderman109
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Post by Wonderman109 » Fri Jan 04, 2013 2:29 am

Uh, for what reason? :?
Not really around much these years.
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Nobody
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Post by Nobody » Fri Jan 04, 2013 3:09 am

Wonderman109 wrote:Uh, for what reason? :?
For custom textures.
i should change my signature to be rude to people who hate pictures of valves
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LexieTheFox
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Post by LexieTheFox » Fri Jan 04, 2013 8:41 am

Here are five pictures from the first adventure of the Phaser Pentalogy. NOTE. This is the first adventure I have ever made that wasn't done in a day. Yaaay! (Well. It isn't done yet. So yeah, FAAAR from being done)
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Wonderman109
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Post by Wonderman109 » Fri Jan 04, 2013 5:13 pm

Nobody wrote:WONDERMAN

Do you have enough room on your C disk to make a folder called WA Editor v096 and put a folder called Custom inside? You know, for loopholes?
Should I send it to you or what?
Not really around much these years.
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Nobody
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Post by Nobody » Fri Jan 04, 2013 7:01 pm

Wonderman109 wrote:
Nobody wrote:WONDERMAN

Do you have enough room on your C disk to make a folder called WA Editor v096 and put a folder called Custom inside? You know, for loopholes?
Should I send it to you or what?
What? No. Keep it on your C disk and keep your C disk not sent to me. I mean to put custom textures in.
i should change my signature to be rude to people who hate pictures of valves
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boh123321
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Post by boh123321 » Fri Jan 04, 2013 9:19 pm

My progress so far

Is this scenery good?

I worked so hard on it :D
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Pawelec
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Post by Pawelec » Fri Jan 04, 2013 9:42 pm

After viewing the screenshots in the last 5 pages of this topic, I decided I'll work harder on the forest tutorial. Why? Because as of releasing the tutorials I see progress in the adventures' appearance. Good job, makers!


Some tips for the screenshot authors:

Lexie: placing trees in a such regular manner looks strange. Also you make objects too small, they look strange. You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Also, don't place two waterfalls in a row to fill 2 tiles. Just use one with XScale = 2.0 and adjust it. Now I'm curious: why there's a tree in a cave? :shock: I hope that isn't a bad omen... To be serious, I think that cave is nicely designed.

Boh123321: Same as Lexie: You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Make sure all the edges are Jagged. I also feel there's too much open space in that level. Maybe some autumn trees and yellow flowers? If I was making that screenshot I'd use yellow flowers instead the purples and sandstone rocks instead the grey ones, but that's purely personal opinion :wink:
"Let us return to the past; it will be progress."
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boh123321
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Post by boh123321 » Sat Jan 05, 2013 12:27 am

Thanks, Pawelec! I knew there was something wrong with the space, but I could'nt figure it out!

Also, I am concerned that its taking too long to make levels. It took me 30 minutes to make this room with a 10 sentence long dialogue with some complex commands.
no
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Wonderman109
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Post by Wonderman109 » Sat Jan 05, 2013 3:10 am

Pawelec wrote:You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones.
What's so bad about 0.5 tiles? In my opinion, they look better than any other tile distance in natural settings because they don't stretch out the center as much.

Plus, it's hard to see small objects clearly behind taller walls. I'd rather have slightly worse scenery if it made the puzzle elements easier to see.
Not really around much these years.
Emerald141
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Post by Emerald141 » Sat Jan 05, 2013 3:11 am

Last edited by Emerald141 on Fri Sep 02, 2022 6:30 pm, edited 2 times in total.
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LexieTheFox
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Post by LexieTheFox » Sat Jan 05, 2013 3:11 am

Wonderman109 wrote:
Pawelec wrote:You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones.
What's so bad about 0.5 tiles? In my opinion, they look better than any other tile distance in natural settings because they don't stretch out the center as much.

Plus, it's hard to see small objects clearly behind taller walls. I'd rather have slightly worse scenery if it made the puzzle elements easier to see.
To Pawlec: I used those tiny sceneries for a Overworld feel. I believe I struck gold on this.
To Wonderman: I agree, 0.5 Tiles are epic. I mostly use them for counters, but I have used them for many other deeds as well.
Oh, btw. My terrain skills just got 1-uped. Yay!
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StinkerSquad01
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Post by StinkerSquad01 » Sat Jan 05, 2013 4:24 am

I have to agree with Emerald a little bit, although I appreciate your tips Pawelec.
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dig 222
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Post by dig 222 » Sat Jan 05, 2013 9:50 am

Pawelec wrote:After viewing the screenshots in the last 5 pages of this topic, I decided I'll work harder on the forest tutorial. Why? Because as of releasing the tutorials I see progress in the adventures' appearance. Good job, makers!


Some tips for the screenshot authors:

Lexie: placing trees in a such regular manner looks strange. Also you make objects too small, they look strange. You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Also, don't place two waterfalls in a row to fill 2 tiles. Just use one with XScale = 2.0 and adjust it. Now I'm curious: why there's a tree in a cave? :shock: I hope that isn't a bad omen... To be serious, I think that cave is nicely designed.

Boh123321: Same as Lexie: You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Make sure all the edges are Jagged. I also feel there's too much open space in that level. Maybe some autumn trees and yellow flowers? If I was making that screenshot I'd use yellow flowers instead the purples and sandstone rocks instead the grey ones, but that's purely personal opinion :wink:
Just wanted to know if you agree with this,
using jagged + circular walls next to gates looks a bit ugly, as they leave a tiny space inbetween them. So I use squares side by side with gates.
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