Post Pictures and Progress of In-Progress Adventures Here
THE LAST POST FOREVER!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- LexieTheFox
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- StinkerSquad01
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This gives me another idea that's somewhat rip-offy but is very good. COIN MUSHROOMS!
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- StinkerSquad01
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It gives me an idea for a trilogy where a mushroom bank plans to take over wonderland by spamming a bunch of tollgates for mushrooms XD. They also replace coins with mushrooms. Would you mind if I use this idea ?StinkerSquad01 wrote:I was thinking of that so I could use tollgates.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- LexieTheFox
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- Blazeknight
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For my WA hub, it features an ice cold island journey to find {not decided what}
Last edited by Blazeknight on Thu Jan 03, 2013 2:37 pm, edited 1 time in total.
- TheThaumaturge
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Here are five pictures from the first adventure of the Phaser Pentalogy. NOTE. This is the first adventure I have ever made that wasn't done in a day. Yaaay! (Well. It isn't done yet. So yeah, FAAAR from being done)
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Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- Wonderman109
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What? No. Keep it on your C disk and keep your C disk not sent to me. I mean to put custom textures in.Wonderman109 wrote:Should I send it to you or what?Nobody wrote:WONDERMAN
Do you have enough room on your C disk to make a folder called WA Editor v096 and put a folder called Custom inside? You know, for loopholes?
i should change my signature to be rude to people who hate pictures of valves
After viewing the screenshots in the last 5 pages of this topic, I decided I'll work harder on the forest tutorial. Why? Because as of releasing the tutorials I see progress in the adventures' appearance. Good job, makers!
Some tips for the screenshot authors:
Lexie: placing trees in a such regular manner looks strange. Also you make objects too small, they look strange. You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Also, don't place two waterfalls in a row to fill 2 tiles. Just use one with XScale = 2.0 and adjust it. Now I'm curious: why there's a tree in a cave?
I hope that isn't a bad omen... To be serious, I think that cave is nicely designed.
Boh123321: Same as Lexie: You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Make sure all the edges are Jagged. I also feel there's too much open space in that level. Maybe some autumn trees and yellow flowers? If I was making that screenshot I'd use yellow flowers instead the purples and sandstone rocks instead the grey ones, but that's purely personal opinion
Some tips for the screenshot authors:
Lexie: placing trees in a such regular manner looks strange. Also you make objects too small, they look strange. You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Also, don't place two waterfalls in a row to fill 2 tiles. Just use one with XScale = 2.0 and adjust it. Now I'm curious: why there's a tree in a cave?

Boh123321: Same as Lexie: You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Make sure all the edges are Jagged. I also feel there's too much open space in that level. Maybe some autumn trees and yellow flowers? If I was making that screenshot I'd use yellow flowers instead the purples and sandstone rocks instead the grey ones, but that's purely personal opinion

"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Wonderman109
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What's so bad about 0.5 tiles? In my opinion, they look better than any other tile distance in natural settings because they don't stretch out the center as much.Pawelec wrote:You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones.
Plus, it's hard to see small objects clearly behind taller walls. I'd rather have slightly worse scenery if it made the puzzle elements easier to see.
Not really around much these years.
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- LexieTheFox
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To Pawlec: I used those tiny sceneries for a Overworld feel. I believe I struck gold on this.Wonderman109 wrote:What's so bad about 0.5 tiles? In my opinion, they look better than any other tile distance in natural settings because they don't stretch out the center as much.Pawelec wrote:You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones.
Plus, it's hard to see small objects clearly behind taller walls. I'd rather have slightly worse scenery if it made the puzzle elements easier to see.
To Wonderman: I agree, 0.5 Tiles are epic. I mostly use them for counters, but I have used them for many other deeds as well.
Oh, btw. My terrain skills just got 1-uped. Yay!
Rawr.
Fear me, I bite! >:3
Fear me, I bite! >:3
- StinkerSquad01
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Just wanted to know if you agree with this,Pawelec wrote:After viewing the screenshots in the last 5 pages of this topic, I decided I'll work harder on the forest tutorial. Why? Because as of releasing the tutorials I see progress in the adventures' appearance. Good job, makers!
Some tips for the screenshot authors:
Lexie: placing trees in a such regular manner looks strange. Also you make objects too small, they look strange. You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Also, don't place two waterfalls in a row to fill 2 tiles. Just use one with XScale = 2.0 and adjust it. Now I'm curious: why there's a tree in a cave?I hope that isn't a bad omen... To be serious, I think that cave is nicely designed.
Boh123321: Same as Lexie: You use too much walls with Xtrude = 0.5. Better switch to 1.0 ones. Make sure all the edges are Jagged. I also feel there's too much open space in that level. Maybe some autumn trees and yellow flowers? If I was making that screenshot I'd use yellow flowers instead the purples and sandstone rocks instead the grey ones, but that's purely personal opinion
using jagged + circular walls next to gates looks a bit ugly, as they leave a tiny space inbetween them. So I use squares side by side with gates.