Map Editing?

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recker
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Map Editing?

Post by recker » Thu Sep 08, 2011 10:59 pm

Can you edit the Overworld map in "Wonderland Secret Worlds"?
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tyteen4a03
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Post by tyteen4a03 » Thu Sep 08, 2011 11:47 pm

Nobody has found out how to crack open the .res files yet I think.
and the duck went moo

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Muzozavr
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Post by Muzozavr » Fri Sep 09, 2011 4:18 am

I don't think you can. Even if you can figure out how to edit the picture, the cursor selection will probably move at all the old places.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by jozsefkoma » Fri Sep 09, 2011 6:25 pm

Maybe is possible to edit it(including places),but we still can't open the res file.
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md
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Post by md » Sun Oct 09, 2011 8:49 am

jozsefkoma wrote:Maybe is possible to edit it(including places),but we still can't open the res file.
What are those .res files for anyway? :?
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Post by Muzozavr » Sun Oct 09, 2011 9:03 am

For data. Graphics, music, textures, stuff.

Music is easily changeable: it's just renamed .IT files.
Textures... someone was doing stuff like blue cannons, etc, some .res files are just BMPs.
But the Overworld map... *scratches head*

It's very probable that the logic and the graphics are separated, in which case we can change it but the levels will have to remain in the same physical spots. OR the logic is somehow coded in the .res file and then we have to figure out how to work with the file at all.

Or maybe the map is hard-coded into the game and then no. Just no.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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jozsefkoma
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Post by jozsefkoma » Sun Oct 09, 2011 7:40 pm

[deleted]
Last edited by jozsefkoma on Sun Oct 09, 2011 8:26 pm, edited 1 time in total.
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jdl
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Post by jdl » Sun Oct 09, 2011 7:51 pm

To answer some questions, I have taken a look at the game's files with a program called "Dragon UnPACKer" and by opening up res2.dat, I have access to ALL of the game's sound effects (including stinker voices) and textures. That includes the WSW Map, story pictures, level backgrounds, monster textures, etc. Now, I can extract these things, however this program will not replace them with another file. In order to do that, you'll need some other program.

This proves that the map is just the map and the level locations and paths are hard-coded into the game.

The map is exactly like this:
[Click Here]
but in better quality, of course, and the yellow level markers are replaced with very small red dots (which are covered up in-game with the real level markers).

I am NOT going to extract these things for you guys and distribute them though, I'm just letting you know how to get access to these things if you want to mod the game for your own personal use.
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jozsefkoma
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Post by jozsefkoma » Sun Oct 09, 2011 8:12 pm

What I found?!
The classic creative minecraft bin folder?
And I found inside textures for almost all mobs from 1.7 :shock:
Also I found textures for sign and arrows,2 armor textures.
It should be minecraft classic because it have just a few block textures.

No sign of wonderland... :cry:
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jozsefkoma
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Post by jozsefkoma » Sun Oct 09, 2011 8:26 pm

jdl already discovered something...
I will stop searching.
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Muzozavr
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Post by Muzozavr » Sun Oct 09, 2011 11:04 pm

jdl wrote:To answer some questions, I have taken a look at the game's files with a program called "Dragon UnPACKer" and by opening up res2.dat, I have access to ALL of the game's sound effects (including stinker voices) and textures. That includes the WSW Map, story pictures, level backgrounds, monster textures, etc. Now, I can extract these things, however this program will not replace them with another file. In order to do that, you'll need some other program.

This proves that the map is just the map and the level locations and paths are hard-coded into the game.

The map is exactly like this:
[Click Here]
but in better quality, of course, and the yellow level markers are replaced with very small red dots (which are covered up in-game with the real level markers).

I am NOT going to extract these things for you guys and distribute them though, I'm just letting you know how to get access to these things if you want to mod the game for your own personal use.
This is pretty cool! Oh, and this map picture you have is from a slightly older version of WSW, so the Cloud City level positions are a bit messed up.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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VirtLands
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Wonderland extractions

Post by VirtLands » Tue Oct 11, 2011 1:12 am

This is a fantastic topiic.
Thanks JDL for the DragonUnpacker link.

I just now unpacked everything, (I mean the games extractions). :)

I found of 6 types of media,
--> BMP, CUR, ICO, IT, JPG, WAV.

------------------------------------------------------------
In Wonder-Secret-Worlds,

res1.dat is the largest file,
ImageImageImage with 48 JPGs
ImageImageImage with 92 BMPs
ImageImageImage with 101 WAVs

res2 = a BMP
res3.dat to res8.dat are IT music files.
res9.dat = ?? (unknown)
ldr1.dat = WAV (short clicking sound)
ldr2.dat = WAV (all coins collected sound)
ldr3.dat = WAV (Blast!10 wrote" = the teleport sound ! )
------------------------------------------------------------
In RTW,

res2.dat is the largest file,
ImageImageImage with 115 BMPs
ImageImageImage with 123 JPGs
ImageImageImage with 105 WAVs

(I temporarily removed the preview pix 'cause they're taking up so much room. :!: )

jdl wrote:... Now, I can extract these things, however this program will not replace them with another file. In order to do that, you'll need some other program.
I think that it is very possible to make a customized program that
replaces the default images with user-supplied images, and
we could 'invent' a CustomRes directory.

However, I think it would be time-consuming to share these
extended user-images with the forum, since the descriptions of
these images
will not be automatic saved into level data as indeed
LV6s already have CustomTextures, CustomBackgrounds, etc.

We will essentially be telling others to
"please remember and try it this way with my CustomRes"; :shock:
Last edited by VirtLands on Tue Oct 11, 2011 8:01 pm, edited 5 times in total.
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StinkerSquad01
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Post by StinkerSquad01 » Tue Oct 11, 2011 1:35 am

How wonderful! With a CustomRes folder, we could have our very own style to a story of Classic Wonderland, let alone if we find a way to make a new map! :D
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Post by Blast!10 » Tue Oct 11, 2011 7:58 am

Adding on to VirtLands' post, ldr3.dat is the teleport sound (which is also heard whenever you start up one of the loaders). I guess we can assume that ldr is short for LoaDeR.

Speaking of loaders, has anyone else noticed that the WSW loader is labeled "RTW Loader" in the taskbar? :lol:
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tyteen4a03
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Post by tyteen4a03 » Tue Oct 11, 2011 10:43 am

Blast!10 wrote:Adding on to VirtLands' post, ldr3.dat is the teleport sound (which is also heard whenever you start up one of the loaders). I guess we can assume that ldr is short for LoaDeR.

Speaking of loaders, has anyone else noticed that the WSW loader is labeled "RTW Loader" in the taskbar? :lol:
Because WSW and RTW pretty much share the same engine (RTW Deluxe) so I guess MS just forgot that bit.
and the duck went moo

Beep bloop
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VirtLands
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Allmedia Grabber captures

Post by VirtLands » Tue Oct 11, 2011 8:14 pm

The ZumoDrive cloud storage seems to be malfunctioning,

so I uploaded the media captures

to 2shared.com instead, (and this time it's in easy to get Zips) ::

Anyone that wishes to study these, now has their chance.
---------------------------------------------------------------------

RTW_media.zip : { 20,409 KB }
http://www.2shared.com/file/pGrm54mo/RTW_media.html
---------------------------------------------------------------------

WA_media.zip : { 36,443 KB }
http://www.2shared.com/file/fqy6LAiP/WA_Media.html
---------------------------------------------------------------------

WSW_media.zip : { 20,923 KB }
http://www.2shared.com/file/KyD93lP9/WSW.html
---------------------------------------------------------------------

and now, if you excuse me, I have some more unpacking to do.. ;)ImageImageImage. . .with the UnPACKer
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Post by ab-47 » Wed Oct 12, 2011 2:29 pm

Awesome job Virtlands! :D
It seems that WA has too many Stuff.
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
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Guppy Star
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Post by Guppy Star » Thu Oct 13, 2011 10:08 am

once we can get a program to replace the edited files into the res<n>.dat, and change levelnumbers with our own;
we can all make our own WSW HUBS!

WOO HOOOOOOOO! 8) 8) 8) 8) 8)
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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Guppy Star
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Post by Guppy Star » Thu Oct 13, 2011 4:00 pm

http://www.atari-forum.com/wiki/index.p ... r/Depacker

You can use this link for pack/unpack stuff knowledge
HAPPY TO HELP!!!

My HubProject:Go
My Adventures:Go
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VirtLands
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More unpacking...

Post by VirtLands » Thu Oct 13, 2011 7:15 pm

ab-47 wrote:Image: Awesome job Virtlands! :D
It seems that WA has too many Stuff.

Yes, it would seem that there is too much stuff;
Only 6 of those 12 directories contain the original media.
The directories with "convert to.." or "resized to.."
are not the originals, these were added by me for possible future uses.

Guppy Star wrote:Image: http://www.atari-forum.com/wiki/index.p ... r/Depacker
You can use this link for pack/unpack stuff knowledge

That's an interesting collection of software, I shall look into it.
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VirtLands
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AllMedia Grabber v6.1

Post by VirtLands » Thu Jun 13, 2013 8:35 pm

Hi guys,

AllMedia Grabber v6.1 is offered for free for this Thursday, [June 13, 2013] only.

This is the same great program that extracts media from various files, including .RES or .EXE types.

http://uploadingit.com/file/hp9qnttsmvd ... bber61.zip

https://www.dropbox.com/s/modpxprxfpslc ... bber61.zip

http://www.giveawayoftheday.com/allmedia-grabber-6-1/

Aƒter today, June 13;, it will no longer be available. Get it while you may.

&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;&#8728;

Image

related post: Gate and button colours
http://pcpuzzle.com/forum/viewtopic.php ... t=allmedia

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jdl
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Post by jdl » Thu Jun 13, 2013 9:59 pm

Thanks Virtlands, I'll go ahead and download this right now! :D
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Blazeknight
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Post by Blazeknight » Sat Jun 15, 2013 8:00 am

This is a great way to extract many things. GREAT 8)
Happy to Help!

Check out my works @ http://quaziiquce.webs.com
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md
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Post by md » Fri Jun 28, 2013 9:42 pm

Yeah, thanks for the program! :D
If you bothered to copy and paste this signature, or zoom in, to make it possible to read, then I wasted 5-10 seconds of your life.
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md
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Post by md » Fri Jun 28, 2013 9:43 pm

Oops, double post! :oops:
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