This one's definitely on the wild side.
I'm using Lizzie's Druidic "Dartmoor".
Have Fun! It's mandatory.

MARK312
You are quite right, Theo,TheoX wrote:Some of those tricks were real nasty at the end of the level.
Which leaves me with two buttons covered, the bridge-tile gone (because how else do I get into position to destroy the chomper?) and a metal box right near the green teleporter with no way to push it.Mark wrote:You are correct, my friend!Muzozavr wrote:can't see any way to do it without covering all three buttons at the start.
Murder that yellow-belly with the pink Jello and put the three boxes on each button.
Here's the walk-through for the first part:Muzozavr wrote:I must be doing something really wrong here.
Step one down and double jump up and right to get coin on green button.
Step down into TP and push box left onto pink button.
Push east box down into TP onto red button.
Jump left for coin and quickly step one right tramping goob.
Step one down and one right and then jump up.
Step one down and push goob and yourself right (You will be end up inside the goob).
Step up and take coin on the green button.
Now push the goob down and follow.
Tramp the goob left on the chomper and follow.
Jump up and step one down and push the last box right.
It will slide onto the green button.
Thanks, that did the trick. I just couldn't see that move, so it went wrong after that part. Now I can actually try the rest of the level.Step one down and push goob and yourself right (You will be end up inside the goob).
I don't think it was a bad design decision, just a difficult one. I quite liked the way the level came together and was proud to brainstorm through it!Mark wrote:I hesitated releasing this for three days because of that.
Perhaps I should have made this as an optional version.
My sacrifice was to slow the cannon down: to a 2 speed.
Yes, it seems natural to me to play with all the options on. And what's the point of timer goodies if you have no timer?Mark wrote:I see you play with the timer on!
I think I would have gotten stuck in the beginning if I had not discovered the move by pure luck.Muzozavr wrote:Thanks, that did the trick. I just couldn't see that move
Are you talking about the part where you have to push the barrel between the coin and the teleporter, in order to have the cannon teleport upwards? I also greatly enjoyed that part. I wonder why a barrel teleport push can be stopped by a coin, but not by another object... I exploded when I experimented pushing the barrel into the cannon.Muzozavr wrote:The one required to move a certain cannon back and forth was probably my favorite.
Well that is bizarre. Leave it to Mark to include so many subtle trickeroos in his levels!Muzozavr wrote:It's not just a teleport push, a regular one works the same way, I think. I don't know why, it just does.