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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 1:46 am
Woo!
I'll play it as soon as I get my homework done.

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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 2:36 am
Played the first level, but there are a few things you should fix/add:
-Disable double jumping when you're on a ladder.
-Make it so you can double jump again when you touch a geyser.
-When you release the up arrow, make it so that your vertical speed is cut in half if it's negative. This allows for variable jumping.
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Sammy_Bro
- Rainbow Star
- Posts: 1738
- Joined: Thu May 07, 2009 8:58 pm
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by Sammy_Bro » Tue Mar 01, 2011 2:50 am
starting to download, takes 3 minutes. wow! also has 60 MB. thats more than demo 2 of et3!

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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 2:54 am
That's because he has freakishly huge music.
Also, I died after the rockfall part of level 3. You really need to add a checkpoint after that part so you don't have to do it over and over.
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 2:59 am
Kooky, I'll fix that stuff tomoro, I got to go to bed now.
Sorry about all that!
Just wondering, in general, do you like it?
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 3:01 am
You ought to un-squarify the rock masks.
Yeah, it's pretty good. I just finished the level and I like the shop concept.

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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 3:27 pm
Thanks!
Now that I'm here I'm gonna do all those things...
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 4:05 pm
DP
Ok, all done(now it's a lot closer to ET2,

)...but changing the masks on the rocks. I tried it...I don't know what the heck happened up there but they started landing on nothing offscreen after I changed it.
Also, I ended up putting 19 sounds, instead of 10.

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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 7:59 pm
The rock fall parts are a bit difficult... You should make them break when they hit you, causing you too lose some health. OHKOs are too unforgiving, I think.
Also, I think I found a glitch... I can't go any farther.
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 8:11 pm
Ugh, I tried like 10 times and I couldn't beat the rockfall again and get to the top of the metal.
Make it easier. Waay too much luck involved.
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 8:33 pm
I'll make it crack on your head. 10 hits to death at max ok?
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 8:41 pm
Sorry for DP,m I forgot to ask...
What did you do for that to happen(The glitch)? I saw a glitch in there wich I fixed, but what wasd yours?
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Tue Mar 01, 2011 8:50 pm
I climbed up to the top, came back down through the metal shaft, and accidentally touched the checkpoint which caused the wall to reappear.
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 8:57 pm
When I fixed the other glitch the checkpoint got moved into the rockslide, so now you won't have to wory about that.(Since It'll be covered with rocks)
Well, after demo 2 comes out.
For you no instant-ko idea, your max hp is 100. Are you ok with 10 damage when it cracks on your head?
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Tue Mar 01, 2011 10:26 pm
Ok, done.
Sorry that took so long...I started playing Sonic Colors and keep going for about a hour(I just beat it!

).
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Wed Mar 02, 2011 5:38 pm
DP
I think for demo 2 I shuld make the boss and Bad Teeth noobs shot slower, but do more damage with each hit. Who agrees?
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Wed Mar 02, 2011 7:51 pm
I like them the way the are, although the bad teeth are pretty much impossible to dodge without using your laser.
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Wed Mar 02, 2011 8:26 pm
Yeah. I'll slow down the fire rate a bit.
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Thu Mar 03, 2011 5:41 pm
DP
Ok, after a break of a few days(I did a few ajustments, but that's it) I'm working on levels again.(The level number will include bosses, since that's what I have them saved as)
I desided to do something diffrent for level 7. Hopefully this will last longer than the other ones.
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Sun Mar 13, 2011 11:10 pm
No...I've been working on WBA so I haven't had much progress. Level 7 is allmost done and will probaly only take 5 minutes to finish up, but other than that there hasen't been progress.
Me and a friend of mine were playing around with it editing varibles so you get things like ninja jumps, low gravity, unlimited ammo, and 50x the damage. Should I add a "level" that lets you play around with that stuff yourself? The Debug Cave...

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LittleZbot
- Rainbow MegaStar
- Posts: 3039
- Joined: Fri Jul 03, 2009 10:51 pm
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Contact:
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by LittleZbot » Fri Mar 18, 2011 1:28 am
YESH.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.
May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Fri Mar 18, 2011 6:26 pm
I'll do it when I get home.

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LexieTheFox
- Rainbow Master
- Posts: 769
- Joined: Mon Sep 27, 2010 11:51 pm
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by LexieTheFox » Fri Mar 18, 2011 6:39 pm
WAIT!
Put a challenge so the player has to earn Debug cave!
For example,
Like Sonic 2... (xD)
The player must enter a certain amount of pairs of digits. If the player entered the correct number, a sound of your choice from the game plays.
(I sugguest one saying HAAX!!!)
The digits should look like this.
01/02/03/04/05/06/07/08/09/0A/0B/0C/0D/10
And you should have at least 5.
But don't put them in order. randomize them.
Upon access to debug, these are the commands.
(You need to program in a diffrnet jump button for this to work)
Jump button - Change from player to an object
New Jump Button - Jump
Shift button (LEFT) - Place Object
A & B - Cycle through objects (A) Go left (B) Go Right
Probably too long to put in but its more rewarding that way.
And the Debug cave should appear on the menu when its unlocked
Rawr.
Fear me, I bite! >:3
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boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
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by boywhoflies » Fri Mar 18, 2011 9:27 pm
There isn't a menu. Just a hub.
I'm thinking that when you get far eneugh in the game, you can buy acsess to the debug cave for, I dunno, 5000 cash or something. That ok?
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Sammy_P
- Rainbow SuperStar
- Posts: 2903
- Joined: Fri May 11, 2007 9:01 pm
- Location: he/they land
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Contact:
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by Sammy_P » Thu Apr 21, 2011 12:15 am
MyNameIsKooky wrote:bump
ditto btw