Noob Hunter -demo 1 released-

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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 1:34 am

TP

Demo 1 is finaly here! :D
http://www.mediafire.com/?c3yjzmcygd34cgx

Use the computer-thing to save and load. when it asks you to save, if you say no it'll ask you to load.

Please tell me what you think! :D
Mr. Robot never dies! :D

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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 1:46 am

Woo! :D

I'll play it as soon as I get my homework done. :)
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 1:58 am

Awesome, thanks! :D
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 2:36 am

Played the first level, but there are a few things you should fix/add:

-Disable double jumping when you're on a ladder.
-Make it so you can double jump again when you touch a geyser.
-When you release the up arrow, make it so that your vertical speed is cut in half if it's negative. This allows for variable jumping.
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Sammy_Bro
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Post by Sammy_Bro » Tue Mar 01, 2011 2:50 am

starting to download, takes 3 minutes. wow! also has 60 MB. thats more than demo 2 of et3! :)
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 2:54 am

That's because he has freakishly huge music.

Also, I died after the rockfall part of level 3. You really need to add a checkpoint after that part so you don't have to do it over and over.
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 2:59 am

Kooky, I'll fix that stuff tomoro, I got to go to bed now.

Sorry about all that! :|

Just wondering, in general, do you like it?
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 3:01 am

You ought to un-squarify the rock masks.

Yeah, it's pretty good. I just finished the level and I like the shop concept. :D
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 3:27 pm

Thanks!

Now that I'm here I'm gonna do all those things...
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 4:05 pm

DP

Ok, all done(now it's a lot closer to ET2, :lol: )...but changing the masks on the rocks. I tried it...I don't know what the heck happened up there but they started landing on nothing offscreen after I changed it. :?

Also, I ended up putting 19 sounds, instead of 10. 8)
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 7:59 pm

The rock fall parts are a bit difficult... You should make them break when they hit you, causing you too lose some health. OHKOs are too unforgiving, I think.

Also, I think I found a glitch... I can't go any farther.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 8:11 pm

Ugh, I tried like 10 times and I couldn't beat the rockfall again and get to the top of the metal.

Make it easier. Waay too much luck involved.
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 8:33 pm

I'll make it crack on your head. 10 hits to death at max ok?
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 8:41 pm

Sorry for DP,m I forgot to ask...
What did you do for that to happen(The glitch)? I saw a glitch in there wich I fixed, but what wasd yours?
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 8:50 pm

I climbed up to the top, came back down through the metal shaft, and accidentally touched the checkpoint which caused the wall to reappear.
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 8:57 pm

When I fixed the other glitch the checkpoint got moved into the rockslide, so now you won't have to wory about that.(Since It'll be covered with rocks) :wink:

Well, after demo 2 comes out. :|

For you no instant-ko idea, your max hp is 100. Are you ok with 10 damage when it cracks on your head?
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 01, 2011 8:58 pm

Yes, that's great! :)
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boywhoflies
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Post by boywhoflies » Tue Mar 01, 2011 10:26 pm

Ok, done.

Sorry that took so long...I started playing Sonic Colors and keep going for about a hour(I just beat it! :D ).
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 5:38 pm

DP

I think for demo 2 I shuld make the boss and Bad Teeth noobs shot slower, but do more damage with each hit. Who agrees?
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Mar 02, 2011 7:51 pm

I like them the way the are, although the bad teeth are pretty much impossible to dodge without using your laser.
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boywhoflies
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Post by boywhoflies » Wed Mar 02, 2011 8:26 pm

Yeah. I'll slow down the fire rate a bit.
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boywhoflies
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Post by boywhoflies » Thu Mar 03, 2011 5:41 pm

DP

Ok, after a break of a few days(I did a few ajustments, but that's it) I'm working on levels again.(The level number will include bosses, since that's what I have them saved as)

I desided to do something diffrent for level 7. Hopefully this will last longer than the other ones.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Mar 13, 2011 11:04 pm

New demo almost ready yet?
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boywhoflies
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Post by boywhoflies » Sun Mar 13, 2011 11:10 pm

No...I've been working on WBA so I haven't had much progress. Level 7 is allmost done and will probaly only take 5 minutes to finish up, but other than that there hasen't been progress. :|

Me and a friend of mine were playing around with it editing varibles so you get things like ninja jumps, low gravity, unlimited ammo, and 50x the damage. Should I add a "level" that lets you play around with that stuff yourself? The Debug Cave... :lol:
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LittleZbot
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Post by LittleZbot » Fri Mar 18, 2011 1:28 am

YESH.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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boywhoflies
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Post by boywhoflies » Fri Mar 18, 2011 6:26 pm

I'll do it when I get home. 8)
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LexieTheFox
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Post by LexieTheFox » Fri Mar 18, 2011 6:39 pm

WAIT!
Put a challenge so the player has to earn Debug cave!
For example,
Like Sonic 2... (xD)
The player must enter a certain amount of pairs of digits. If the player entered the correct number, a sound of your choice from the game plays.
(I sugguest one saying HAAX!!!)
The digits should look like this.
01/02/03/04/05/06/07/08/09/0A/0B/0C/0D/10
And you should have at least 5.
But don't put them in order. randomize them.
Upon access to debug, these are the commands.
(You need to program in a diffrnet jump button for this to work)
Jump button - Change from player to an object
New Jump Button - Jump
Shift button (LEFT) - Place Object
A & B - Cycle through objects (A) Go left (B) Go Right

Probably too long to put in but its more rewarding that way.
And the Debug cave should appear on the menu when its unlocked
Rawr.
Fear me, I bite! >:3
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boywhoflies
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Post by boywhoflies » Fri Mar 18, 2011 9:27 pm

There isn't a menu. Just a hub. :lol:

I'm thinking that when you get far eneugh in the game, you can buy acsess to the debug cave for, I dunno, 5000 cash or something. That ok?
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Apr 21, 2011 12:14 am

bump
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Sammy_P
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Post by Sammy_P » Thu Apr 21, 2011 12:15 am

MyNameIsKooky wrote:bump
ditto btw
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