Post, Download, and Discuss Custom Adventures.
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Wed Apr 20, 2011 1:08 pm
This is my first adventure.
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mhd111
Bronze Wonderlander
Posts: 19 Joined: Fri Mar 04, 2011 5:58 pm
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by mhd111 » Wed Apr 20, 2011 2:36 pm
Nice adventure,
Hint: try to make it a little bit more complicated. you know like spiky balls and more fire flowers.
BTW: one of the fire flowers just gets destroyed in the beginning of the adventure.
Serlan
Rainbow Seeker
Posts: 293 Joined: Sat Feb 07, 2009 3:12 pm
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by Serlan » Wed Apr 20, 2011 2:51 pm
Nice adventure Plurm, you'll need some 1.0 height wall, rounded and jagged walls, you need to make some challenging adventures (Which I cant) and these. You could add some more fireflowers, more enemies and that.
Click
here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
ab-47
Rainbow Star
Posts: 1994 Joined: Thu Mar 04, 2010 5:10 pm
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by ab-47 » Wed Apr 20, 2011 3:55 pm
good adventure, plurm!
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Thu Apr 21, 2011 7:19 am
I don't know about the Customs,Jagged wall,Round wall or something that too advaced
Serlan
Rainbow Seeker
Posts: 293 Joined: Sat Feb 07, 2009 3:12 pm
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by Serlan » Thu Apr 21, 2011 2:48 pm
Okay, can I teach you?
Click
here to go to WA:The Dark Abysm topic (Postponed until Wonderland Fangame is made).
mhd111
Bronze Wonderlander
Posts: 19 Joined: Fri Mar 04, 2011 5:58 pm
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by mhd111 » Thu Apr 21, 2011 6:00 pm
well its not that advanced, its easy just look at the right top corner of the screen (editor screen) and you'll find wall:smooth, click on it and change it to jagged
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Fri Apr 22, 2011 1:43 pm
I have part 2 now but I will not publish because it was Memory Access Violation becauce my texuture is not work
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Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Fri Apr 22, 2011 1:53 pm
If you can hack this adventure including custom texture you can play in your own
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jozsefkoma
Rainbow Star
Posts: 1458 Joined: Tue Dec 23, 2008 5:45 pm
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by jozsefkoma » Fri Apr 22, 2011 6:01 pm
Wow!
My custom textures.
Is great to see that someone like my work.
jozsefkoma
Rainbow Star
Posts: 1458 Joined: Tue Dec 23, 2008 5:45 pm
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by jozsefkoma » Fri Apr 22, 2011 6:25 pm
Plurm wrote: If you can hack this adventure including custom texture you can play in your own
I saw some real problems in your level.
1.Where are icons
2.rename texture and background to "leveltex plurm.bmp"(replace the _ with a space)
3.You've used wrong TextureName so it will freeze in player.
4.Dialog 3 is the same with dialog 3(use just one.)
5.You have a power charger,but not gloves.
6.Can I fix the problems?
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Sat Apr 23, 2011 1:28 am
4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem.
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Sat Apr 23, 2011 1:29 am
Plurm wrote: 4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem.
I hope it's ready soon
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Sat Apr 23, 2011 1:45 am
Plurm wrote: Plurm wrote: 4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem.
I hope it's ready soon
Here next to
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Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Sat Apr 23, 2011 1:56 am
Plurm wrote: Plurm wrote: Plurm wrote: 4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem.
I hope it's ready soon
Here next to
to ANtOnIo
bwahahahaha
place in editing >Unzipp file>Extract files in that folder to editing folder>
Then you can edit it.
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jozsefkoma
Rainbow Star
Posts: 1458 Joined: Tue Dec 23, 2008 5:45 pm
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by jozsefkoma » Sat Apr 23, 2011 5:33 am
I've already have files in editor.
jozsefkoma
Rainbow Star
Posts: 1458 Joined: Tue Dec 23, 2008 5:45 pm
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by jozsefkoma » Sat Apr 23, 2011 5:44 am
Plurm wrote: Plurm wrote: Plurm wrote: 4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem.
I hope it's ready soon
Here next to
It still freeze in player because you haven't changed wysp's TextureName.
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Sat Apr 23, 2011 5:52 am
Can you tell me where's the ploblem with the freeze screen.
jozsefkoma
Rainbow Star
Posts: 1458 Joined: Tue Dec 23, 2008 5:45 pm
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by jozsefkoma » Sat Apr 23, 2011 6:13 am
The TextureName is set to "wyspred"or other texture names.
To work set texturename to "Custom\wysp(color).jpg"
For red:
CUSTOM\wyspred.jpg
For blue:
CUSTOM\wyspblue.jpg
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Sun Apr 24, 2011 7:06 am
Please hack it and send to me
jozsefkoma
Rainbow Star
Posts: 1458 Joined: Tue Dec 23, 2008 5:45 pm
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by jozsefkoma » Mon Apr 25, 2011 9:51 am
Plurm wrote: Please hack it and send to me
I think that's not a hack,is just an edit.
TextureName adjustment in wops is a hack but in game is just an adjustment.
Plurm
Rainbow Wonderlander
Posts: 125 Joined: Wed Apr 06, 2011 12:52 pm
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by Plurm » Thu Apr 28, 2011 7:14 am