New Level - The Artifact Room

Post, download, and discuss custom levels for Return To Wonderland.
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noseofsauron
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New Level - The Artifact Room

Post by noseofsauron » Sun Aug 02, 2015 12:02 am

Here's my second level :)
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Last edited by noseofsauron on Sun Aug 02, 2015 4:55 am, edited 2 times in total.
Amnon
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Post by Amnon » Sun Aug 02, 2015 3:39 am

Thanks, it was fun but easy because there were so many objects to choose from. If you have less objects, then one needs to play more accurately using them all exactly as intended.
noseofsauron
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Post by noseofsauron » Sun Aug 02, 2015 4:04 am

I tweaked the level a bit after realizing that there was a huge shortcut through a certain part of the puzzle.

Amnon, does this fix whatever things you found? Thanks.
Amnon
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Post by Amnon » Sun Aug 02, 2015 4:13 am

Now this required a bit more effort to get rid of that boulder that obstructed the timer, but still I have not used the prism or its generator.
noseofsauron
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Post by noseofsauron » Sun Aug 02, 2015 4:57 am

Okay, third upload. :oops: This is getting a little ridiculous.

I changed the powder keg into a steel box. Hopefully that's the last change!
Amnon
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Post by Amnon » Sun Aug 02, 2015 6:07 am

Yes, now it's a real reflector/prism puzzle - doesn't look easy so I'll work in it...
Amnon
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Post by Amnon » Sun Aug 02, 2015 6:46 am

OK, it's done!

I'm not sure whether I did it the way you intended - I created an iterative method of using sets of 3 prisms again and again, so that in theory I could kill as many chompers as needed, even thousands if time allowed, not just five.
Chip
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Post by Chip » Sun Aug 02, 2015 2:03 pm

Hi NOS

Stinky and Loof made it the same way as Amnon described:
They kept the fire going and used new sets of prisms to deal with the chompers. :wink:
This was a fine puzzle, and the stage had a thrilling ambience. Thanks a lot.
>Link to my level list
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
noseofsauron
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Post by noseofsauron » Sun Aug 02, 2015 6:30 pm

What I meant for you to have to do was this, but I can see that it is a bit too involved to just come up with while playing the level.

Thank you for the feedback guys :D
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Amnon
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Post by Amnon » Sun Aug 02, 2015 11:26 pm

In my solution, the ring of fire was further down than in the demo, which allowed the easy manipulation of all three prisms.
Chip
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Post by Chip » Mon Aug 03, 2015 1:55 am

Hi NOS

In my solution the ring of fire looked like this.
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Amnon
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Post by Amnon » Mon Aug 03, 2015 2:30 am

Yes, just like mine!
Amnon
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Post by Amnon » Sun Aug 09, 2015 1:55 pm

No new levels this week?
noseofsauron
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Post by noseofsauron » Sun Aug 09, 2015 7:49 pm

I've got some ideas for number three, probably next week or so.
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sassy
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Post by sassy » Mon Sep 21, 2015 11:50 pm

Amnon wrote:Now this required a bit more effort to get rid of that boulder that obstructed the timer, but still I have not used the prism or its generator.
Ok, I'm stumped! How DO you get rid of that one boulder on the pink timer? Totally confused!!! :shock:
Amnon
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Post by Amnon » Tue Sep 22, 2015 2:55 am

How DO you get rid of that one boulder on the pink timer?
It is not possible in the latest version because it no longer has a barrel.
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