Thanks, it was fun but easy because there were so many objects to choose from. If you have less objects, then one needs to play more accurately using them all exactly as intended.
I'm not sure whether I did it the way you intended - I created an iterative method of using sets of 3 prisms again and again, so that in theory I could kill as many chompers as needed, even thousands if time allowed, not just five.
Stinky and Loof made it the same way as Amnon described:
They kept the fire going and used new sets of prisms to deal with the chompers.
This was a fine puzzle, and the stage had a thrilling ambience. Thanks a lot.
Amnon wrote:Now this required a bit more effort to get rid of that boulder that obstructed the timer, but still I have not used the prism or its generator.
Ok, I'm stumped! How DO you get rid of that one boulder on the pink timer? Totally confused!!!
I admit that I accidentally took a peak at your mechanism level file first, so I knew vaguely what to do... but it was still quite a puzzle even in spite of it. Very nicely done
And as with your other one, here is my video solution. Many thanks for the clever fun.
Your only little stinker that's absolutely NOT a z-bot by this name, Jutomi~